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- # Source Generated with Decompyle++
- # File: in.pyc (Python 1.5)
-
- CChar = {
- 'ANYONE': 0,
- 'NEW': 1,
- 'IDLE': 2,
- 'TRAIN': 3,
- 'STOCK': 4,
- 'GATHER_GOLD': 5,
- 'GATHER_STEEL': 6,
- 'GATHER_MANA': 7,
- 'GATHER': 8,
- 'BUILD': 9,
- 'REPAIR': 10,
- 'DISTRUCT': 11,
- 'GUARD': 12,
- 'PATROL': 13,
- 'BATTLE': 14,
- 'IDLE_EX': 15,
- 'UNDER_ATTACK': 16,
- 'PRE_BUILD': 17,
- 'PRE_REPAIR': 18,
- 'PRE_DISTRUCT': 19,
- 'TOTAL': 100,
- 'TOTAL_EX': 101,
- 'NULL': 1000 }
- CBuild = {
- 'ANYONE': 20,
- 'BUILD': 21,
- 'DISTRUCT': 22,
- 'REPAIR': 24,
- 'PRE_BUILD': 25,
- 'PRE_DISTRUCT': 26,
- 'PRE_REPAIR': 27,
- 'UNDER_ATTACK': 28,
- 'EMPTY_ROOM': 29,
- 'MAX_ROOM': 30,
- 'MIN_ROOM': 31,
- 'FULL_ROOM': 32,
- 'IDLE': 33,
- 'TOTAL': 200,
- 'TOTAL_EX': 201,
- 'NULL': 1000 }
- Status = {
- 'NUM_GNOM_PEASANT': 0,
- 'NUM_GNOM_PEASANT_GOLD': 1,
- 'NUM_GNOM_PEASANT_STEEL': 2,
- 'NUM_GNOM_PEASANT_MANA': 3,
- 'AMT_FOOD': 1000,
- 'AMT_FOOD_CURRENT': 1001,
- 'AMT_GOLD': 1002,
- 'AMT_STEEL': 1003,
- 'AMT_MANA': 1004 }
- Char = {
- 'PEASANT': 0,
- 'WARRIOR': 1,
- 'KNIGHT_TEMPLAR': 2,
- 'ARCHER': 3,
- 'ELVEN_RANGER': 4,
- 'DWARVEN_CANNON': 5,
- 'CLERIC': 6,
- 'MAGE': 7,
- 'HODIAN_SORCERESS': 8,
- 'STORM_RIDER': 9,
- 'BOMBER_WINGS': 10,
- 'SCOUT_BALLOON': 11,
- 'DRAGON_KNIGHT': 12,
- 'STONE_GOLEM': 13,
- 'DRAGON': 14,
- 'GNOM_SLAVE': 15,
- 'ORC_FIGHTER': 16,
- 'OGRE': 17,
- 'DARK_ELF': 18,
- 'SHADOW_PUPPET': 19,
- 'SWAMP_MAMOTH': 20,
- 'DIRIGIBLE': 21,
- 'DEMON': 22,
- 'BLACK_WYVERN': 23,
- 'LICH': 24,
- 'VAMPIRE': 25,
- 'BONE_DRAGON': 26,
- 'HZOMBIE': 27,
- 'DZOMBIE': 28,
- 'MOON_LIGHT': 29,
- 'CURIAN': 30,
- 'KAISER': 31,
- 'LIKUKU': 32,
- 'RICK_BLOOD': 33,
- 'ARMARUA': 34,
- 'RICHTER': 35,
- 'BAT': 36,
- 'FLYING_LIGHT': 37,
- 'SUMMON_BAT': 38,
- 'RPG_DOGMAN': 91,
- 'RPG_SKELETON': 92,
- 'RPG_GHOUL': 93,
- 'RPG_WINGED_SERPENT': 94,
- 'RPG_HUGE_SPIDER': 95,
- 'RPG_LIZARDMAN': 96,
- 'RPG_MUDMAN': 97,
- 'RPG_HELLHOUND': 98,
- 'RPG_LIVING_ARMOR': 99,
- 'RPG_BONE_MANTICORE': 100,
- 'RPG_NAGA': 101,
- 'RPG_MINOTAUR': 102,
- 'RPG_GUARDIAN': 103,
- 'RPG_MAGMAMAN': 104,
- 'RUSSELAUNT': 105,
- 'CELLIN': 106,
- 'LILY': 107,
- 'LAURIANA': 108,
- 'LORD_DEMETRICH': 109,
- 'JR_DEMETRICH': 110,
- 'GERNOT': 111 }
- Building = {
- 'KEEP': 46,
- 'FARM': 47,
- 'BARRACKS': 48,
- 'BLACKSMITH': 49,
- 'GUARDPOST': 50,
- 'TRAINING_GROUND': 51,
- 'CASTLE': 52,
- 'DWARVEN_FORGE': 53,
- 'HALL_OF_HORNOR': 54,
- 'TEMPLE_OF_AMOS': 55,
- 'COURTYARD': 56,
- 'DWARVEN_WORKSHOP': 57,
- 'LORDS_CASTLE': 58,
- 'TOWER_OF_MEGERY': 59,
- 'COVEN': 60,
- 'PORTAL_OF_VALOR': 61,
- 'FORTRESS': 62,
- 'SHELTER': 63,
- 'WAR_CAMP': 64,
- 'CHAMBER_OF_BLOOD': 65,
- 'SPIDER_TOWER': 66,
- 'CORRUPTED_WOODS': 67,
- 'ANCIENT_CANDLE': 68,
- 'TARANTULA_TOWER': 69,
- 'SPORE_PLANT': 70,
- 'FOUL_NEST': 71,
- 'DESECRATED_ALTAR': 72,
- 'DARK_LABORATORY': 73,
- 'DEMONS_LAIR': 74,
- 'UNHOLY_PORTAL': 75,
- 'ABYSSAL_GATE': 76,
- 'TWISTED_MANSION': 77,
- 'BONES_YARD': 78 }
- Etc_Object = {
- 'GOLD': 83,
- 'STEEL': 79,
- 'MANA': 82,
- 'HUMAN_BEACON': 80,
- 'DEVIL_BEACON': 81,
- 'PIG': 84,
- 'COCK': 85,
- 'SHEEP': 86,
- 'DUMMY_FOG': 89,
- 'ALL_KEEPS': 90,
- 'ALL_OBJECTS': 91 }
- Upgrade = {
- 'Up_CASTLE': 0,
- 'Up_LORDS_CASTLE': 1,
- 'Up_H_WEAPON1': 2,
- 'Up_H_WEAPON2': 3,
- 'Up_H_WEAPON3': 4,
- 'Up_H_ARMOR1': 5,
- 'Up_H_ARMOR2': 6,
- 'Up_H_ARMOR3': 7,
- 'Up_BOOTS_OF_SPEED': 8,
- 'Up_TRAIN_ARCHERY': 9,
- 'Up_LONGBOW': 10,
- 'Up_PALADIN': 11,
- 'Up_H_A_WEAPON1': 12,
- 'Up_H_A_WEAPON2': 13,
- 'Up_H_A_WEAPON3': 14,
- 'Up_H_A_ARMOR1': 15,
- 'Up_H_A_ARMOR2': 16,
- 'Up_H_A_ARMOR3': 17,
- 'Up_GLOVE': 18,
- 'Up_SPYGLASS': 19,
- 'Up_SPELL_LORE': 20,
- 'Up_CONCENTRATION': 21,
- 'Up_SPELL_MASTERY': 22,
- 'Up_CENNELING': 23,
- 'Up_D_ARM_1': 24,
- 'Up_D_ARM_2': 25,
- 'Up_D_ARM_3': 26,
- 'Up_D_ARMOR_1': 27,
- 'Up_D_ARMOR_2': 28,
- 'Up_D_ARMOR_3': 29,
- 'Up_ORCISH_SHIELD': 30,
- 'Up_BRACER': 31,
- 'Up_ELVEN_BOOTS': 32,
- 'Up_MAMMOTH_HIDE': 33,
- 'Up_A_BREATH1': 34,
- 'Up_A_BREATH2': 35,
- 'Up_A_BREATH3': 36,
- 'Up_A_LEATHER1': 37,
- 'Up_A_LEATHER2': 38,
- 'Up_A_LEATHER3': 39,
- 'Up_FLY_SPORE_BUG': 40,
- 'Up_CANNON_BALL': 41,
- 'Up_EXPLOSIVE': 42,
- 'Up_ELVEN_LONGBOW': 43,
- 'Up_DEEPLY_BREATHY': 44,
- 'Up_TARANTULA_TOWER': 45,
- 'Up_RESERVE5': 46,
- 'Up_RESERVE6': 47,
- 'Up_RESERVE7': 48,
- 'Up_RESERVE8': 49,
- 'Up_RESERVE9': 50,
- 'Up_RESERVE10': 51,
- 'Up_RESERVE11': 52,
- 'Up_RESERVE12': 53,
- 'Up_RESERVE13': 54,
- 'Up_RESERVE14': 55,
- 'Up_RESERVE15': 56,
- 'Up_RESERVE16': 57,
- 'Up_RESERVE17': 58,
- 'Up_RESERVE18': 59,
- 'Up_RESERVE19': 60,
- 'Up_RESERVE20': 61,
- 'Up_RESERVE21': 62 }
- Ability = {
- 'Ab_DISTRUCTION': 63,
- 'Ab_BERSERK': 64,
- 'Ab_FIRE_ARROWS': 65,
- 'Ab_CHARGE': 66,
- 'Ab_TRANSPORTE': 67,
- 'Ab_SPORE_EGG': 68,
- 'Ab_BURROW': 69,
- 'Ab_BLOODLUST': 70,
- 'Ab_MANA_POOL': 71,
- 'Ab_H_UNLOAD': 72,
- 'Ab_D_UNLOAD': 73,
- 'Ab_SPHERE': 74,
- 'Ab_GUARDPOST': 75,
- 'Ab_VAMPIRE_FORM': 76,
- 'Ab_TP_SELECT_MAGE': 77,
- 'Ab_RESERVE7': 78,
- 'Ab_RESERVE8': 79,
- 'Ab_RESERVE9': 80 }
- Magic = {
- 'M_DIVINE_LIGHT': 81,
- 'M_HOLY_AURA': 82,
- 'M_LESSER_HEALING': 83,
- 'M_MAJOR_HEALING': 84,
- 'M_PURIFICATION': 85,
- 'M_HOLD_PERSON': 86,
- 'M_ASTRAL_GATE': 87,
- 'M_CASTLE_PORTAL': 88,
- 'M_CANCELLTION': 89,
- 'M_NEGATION': 90,
- 'M_INVISIBILITY': 91,
- 'M_MANA_ORB': 92,
- 'M_DISPEL_MAGIC': 93,
- 'M_HASTE': 94,
- 'M_FIREBALL': 95,
- 'M_IMPROVED_FIREBALL': 103,
- 'M_INFRAVISION': 96,
- 'M_STONE_GOLEM': 97,
- 'M_PARALYZE': 98,
- 'M_METEO_STRIKE': 99,
- 'M_MANA_DRAIN': 100,
- 'M_MANA_VORTEX': 119,
- 'M_STRIKING_MIST': 101,
- 'M_GRIMPSE': 102,
- 'M_ANIMATE_CORPSE': 104,
- 'M_ANIMATE_DEAD': 105,
- 'M_BLACK_PLAGURE': 106,
- 'M_DEVIL_EYE': 107,
- 'M_ESSENCE_TRANSFER': 108,
- 'M_PENTAGRAM': 109,
- 'M_APOCALYPSE': 110,
- 'M_CLOAK_OF_SHADOWS': 111,
- 'M_CLOAK_OF_DARKNESS': 112,
- 'M_CLOUD_KILL': 113,
- 'M_TERROR': 114,
- 'M_ANIMAL': 115,
- 'M_BAT_FORM': 116,
- 'M_MEMORY_LEECH': 117,
- 'M_FIERY_BLAST': 118,
- 'M_FREEZE': 120,
- 'M_SHIFT': 121,
- 'M_CHAIN_LIGHTNING': 122,
- 'M_DIMENSIONAL_RIFT': 123,
- 'M_ENERGY_BURST': 124,
- 'M_SOMMON_DRAGON': 125,
- 'M_WARP': 126,
- 'M_SOMMON_BAT': 127,
- 'M_AWE': 128,
- 'M_CLOAK_AND_SLOW': 129,
- 'M_COPY_LEADER': 130,
- 'M_DEATH_AND_RAISE_DEAD': 131,
- 'M_MORPH_TO_OTHER': 132,
- 'M_VAMPIRIC_KISS': 133,
- 'M_HAIL_STORM': 134,
- 'M_MAGIC_BOLTS': 135,
- 'M_CONE_OF_FIRE': 136,
- 'M_BLAZING_SWING': 137,
- 'M_RESERVE1': 138,
- 'M_RESERVE2': 139,
- 'M_RESERVE3': 140,
- 'M_RESERVE4': 141,
- 'M_RESERVE5': 142,
- 'M_RESERVE6': 143,
- 'M_RESERVE7': 144,
- 'M_RESERVE8': 145,
- 'M_RESERVE9': 146,
- 'M_RESERVE10': 147 }
- Resource_Type = {
- 'GOLD': 0,
- 'STEEL': 1,
- 'MANA': 2,
- 'FARM': 3,
- 'ALL': 4 }
- Resource = {
- 'GOLD': 1,
- 'STEEL': 2,
- 'MANA': 4,
- 'ALL': 7,
- 'FARM': 8 }
- ComType = {
- 'NULL': -1,
- 'OBJECT': 0,
- 'POSITION': 1,
- 'PLAYER': 2 }
- Com = {
- 'GATHER': 0,
- 'BUILD': 1,
- 'REPAIR': 2,
- 'GUARD': 3,
- 'PATROL': 4,
- 'MOVE': 5,
- 'ATTACK': 6,
- 'TRAIN': 7,
- 'STOP': 8,
- 'HOLD': 9,
- 'UPGRADE': 10,
- 'ABILITY': 11,
- 'MAGIC': 12 }
- Object_Type = {
- 'OT_ANYONE_OBJECT': 1073741824,
- 'OT_TYPESELECT': -2147483648,
- 'OT_SPECIFIC_UNIT': 0,
- 'OT_CUSTOME_NAMED': -1073741824,
- 'OT_NAMED_NONE': -536870912,
- 'ARCHITECTURE_BUILDER': 1 << 0,
- 'LAND_UNIT': 1 << 1,
- 'AIR_UNIT': 1 << 2,
- 'HERO_UNIT': 1 << 3,
- 'UNDEAD_UNIT': 1 << 4,
- 'MACHINE_UNIT': 1 << 5,
- 'SPECIAL_ABILITY_UNIT': 1 << 6,
- 'DETECTOR': 1 << 7,
- 'FIRE': 1 << 8,
- 'TRANSPORT_UNIT': 1 << 9,
- 'BURROW_UNIT': 1 << 10,
- 'SC': 1 << 11,
- 'CHAR': 1 << 12,
- 'BUILDING': 1 << 13,
- 'NEUTRAL': 1 << 14,
- 'ATTACK': 1 << 15,
- 'MISC': 1 << 16,
- 'ALL': 1 << 17,
- 'MELEE': 1 << 18,
- 'AIR_ATTACK': 1 << 19,
- 'LAND_ATTACK': 1 << 20 }
- Player = {
- 'CURRENT_PLAYER': 0,
- 'PLAYER1': 1,
- 'PLAYER2': 2,
- 'PLAYER3': 3,
- 'PLAYER4': 4,
- 'PLAYER5': 5,
- 'PLAYER6': 6,
- 'PLAYER7': 7,
- 'PLAYER8': 8,
- 'PLAYER9': 9,
- 'PLAYER10': 10,
- 'NEUTRAL_PLAYER': 11 }
- PlayerEX = {
- '1': 0,
- '2': 1,
- '3': 2,
- '4': 3,
- '5': 4,
- '6': 5,
- '7': 6,
- '8': 7,
- '9': 8,
- '10': 9,
- 'CURRENT': 10,
- 'FOES': 11,
- 'ALLIES': 12,
- 'NEUTRAL': 13,
- 'ALL': 14,
- 'GROUP_A': 15,
- 'GROUP_B': 16,
- 'GROUP_C': 17,
- 'GROUP_D': 18,
- 'GROUP_E': 19 }
- Player_Status = {
- 'ALLY_STATE_ALLIANCE': 0,
- 'ALLY_STATE_ENEMY': 1,
- 'ALLY_STATE_MINE': 2,
- 'ALLY_STATE_NEUTRAL': 3,
- 'ALLY_STATE_RESCUABLE': 4 }
- Enemy = {
- 'ENEMY_NEAREST': 0,
- 'ENEMY_FAREST': 1,
- 'CURRENT': 2,
- 'ALLY_NEAREST': 3,
- 'ALLY_FAREST': 4,
- 'NULL': 1000 }
- Vr = {
- 'STEP': 0,
- 'TIMER': 1,
- 'Old_Gold': 2,
- 'Old_GTime': 3,
- 'Flag_G': 4,
- 'Old_Steel': 5,
- 'Old_STime': 6,
- 'Flag_S': 7,
- 'Old_Mana': 8,
- 'Old_MTime': 9,
- 'Flag_M': 10,
- 'Now_Gold': 11,
- 'Now_Steel': 12,
- 'Now_Mana': 13,
- 'Using_Gold': 14,
- 'Using_Steel': 15 }
- Msg = {
- 'FALSE': -1,
- 'TRUE': -2,
- 'FEW_GOLD': -11,
- 'FEW_STEEL': -12,
- 'FEW_MANA': -13,
- 'FEW_FARM': -14,
- 'GOLD': -15,
- 'STEEL': -16,
- 'MANA': -17,
- 'FARM': -18,
- 'DISABLE': -21,
- 'NOT': -22,
- 'DONE': -23,
- 'DOING': -24 }
- Near_Hall = [
- { },
- { },
- { },
- { },
- { },
- { },
- { },
- { }]
- Dis = [
- 0,
- 0]
-